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Rush to get wow gold safe with 7% discount with spring hot sale

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  • Rush to get wow gold safe with 7% discount with spring hot sale

    There buy wow gold are two schools of thought on this matter, by most gaming companies. One, is to build a game that keeps PVP in limited areas only, and interaction with PVE players only on an 'arena' or battleground area. They prefer to keep their gaming content PVE (player vs. environment) based, and have contact with other players only in a cooperative manner such as grouping for tough missions or raids. A PVE player, once they complete the content, will usually move on to the next game and play that until it gets dry as well. They move from game to game, burning through content, and will only go back to a game when new content is added. A PVP player, continually is improving their toon and learning to get better against player enemies that are also doing the same. This is why PVP content is often called 'endgame' content. Balance of the classes now becomes critical, and often tactics and skills for PVE do not apply the same way to PVP. They make their money by developing games with spectacular content and graphics, but content is often limited to one faction, with 'bad guy' content and PVP given short shrift and just passing attention. The result is massive amounts of people playing the game in the first few months, then a major drop off in server populations as players burn through content and move on. They cater to much to PVP players and scare off large amounts of players who don't appreciate being 'ganked' (killed quickly and unsuspectingly) while trying to complete that mission for their new sword. They simply avoid the game entirely, and populations drop as well. Many PVE players also complain that PVP players 'grief' them by constantly attacking weaker players over and over, and ruining their game experience. Their system is simple and allows for both players they have arenas and battlegrounds where players are 'flagged' (marked as PVP enabled), but also players may 'flag' voluntarily in open areas. They try to cater to one side of the argument or other, and doing so, shoot themselves in the collective foot. Star Wars Galaxies has a system close to this, but eliminates the 'autoflagging' for attacking factional NPC's or players. In WOW you are autoflagged if you attack enemy faction town guards. They claim that PVP flagged players will taunt unflagged players, and attempt to ruin their gaming experience. Those players are few but vocal in their objections. In any business, 80% of your profits, come from 20% of your customers. The same applies to MMO's. By not at least providing opportunities for ample PVP, even the PVE people start to leave. Lack of populations tend to make a game implode, for without regular subscribers funneling money into a game, content gets harder and harder to develop. The result is a dead game.

    should take heed. The PVP population are the people, that, as a whole, tend to run the guilds, and stick around for longer periods of time than the 'here today gone tomorrow' PVE crowd. WOW has achieved at least some semblance of a balanced system with the 'flagging' feature (and providing PVP onlt servers for those so inclined). Without a healthy PVP system, and equally powerful and populated factions, a game's long term viability is questionable. There is no reason why an MMO can't continue to develop and be enjoyable, with sizeable populations, years after its initial release. Welcome to join Safewow Spring Great Deals I for each customer. Using7% off code “SGD7”to buy WOW GOLD US/EU or other items on safewow from March 7 to March 13.

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